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Wired
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WIRED Trigger: Score Is Achieved
2
WIRED Trigger: Game Ends
3
WIRED Trigger: Game Starts
3
WIRED Trigger: Repeat Effect
3
WIRED Trigger: At Set Time
2
WIRED Trigger: User Walks On Furni
1
WIRED Trigger: Avatar walks off furni
1
WIRED Trigger: User Says Keyword
2
WIRED Trigger: Furni Is Used
2
WIRED Trigger: User Enters Room
3
WIRED Effect: Give Points
3
WIRED Effect: Timer Reset
3
WIRED Effect: Move And Rotate Furni
2
WIRED Effect: Teleport To Furni
2
WIRED Effect: Match Furni to Position...
2
WIRED Effect: Toggle Furni State
1
WIRED Effect: Show Message
2
WIRED Condition: Has Furni On
1
WIRED Condition: Less Than x Secs Elapsed...
3
WIRED Condition: More Than x Secs Elapsed...
2
WIRED Condition: Furni has users
3
WIRED Condition: Furni States And Positions...
2
WIRED Condition: Triggering User Is...
1
Hidden Pyramid
1
WIRED Add-on: Random Effect
2
WIRED Add-on: Unseen Effect
2
Wall Of Flame
2
Arrow Plate
1
Glowball
1
Color Tile
1
Color Wheel
25
Floor Switch 1
1
Floor Switch 2
1
Glass Door
1
Pressure Plate
1
Ringplate
1
Floor Wiring
1
Wire Junction
1
Wire Corner
1
Three Way Wires
1
Maze Divider
1
Puzzle Box
1
WIRED EFFECT: Execute Wired Stacks
3
WIRED EFFECT: Kick User
5
WIRED TRIGGER: Periodically Long
5
WIRED Trigger: User Stuff Collision
4
WIRED Effect: Change Furni Direction
4
WIRED Effect: Move Furni away from nearest...
4
WIRED Effect: Move Furni towards nearest...
4
WIRED Effect: Give score to a predefined...
5
WIRED Effect: Join team
5
WIRED Effect: Leave Team
5
WIRED Condition: User Is on Team x
2
WIRED CONDITION: Group Member
1
WIRED GAME: Blob
1
WIRED GAME: Super Blob
1
Highscore Classic - Alltime
4
Highscore Classic - Daily
4
Highscore Classic - Monthly
4
Highscore Classic - Weekly
4
Highscore Per-team - Alltime
4
Highscore Per-team - Daily
4
Highscore Per-team - Monthly
1
Highscore Per-team - Weekly
4
Highscore Most Wins - Alltime
4
Highscore Most Wins - Daily
4
Highscore Most Wins - Monthly
4
Highscore Most Wins - Weekly
4
Wired Condition: Wearing Badge
–
Wired Condition: Wearing Avatar Effect
–
WIRED Negative Condition: Has NO Furni...
3
WIRED Negative Condition: Furnis have...
3
WIRED Negative Condition: NOT Group...
3
WIRED Negative Condition: NOT Team Member
3
WIRED Negative Condition: Furni states...
2
WIRED Condition: Furni DOESN'T...
2
WIRED Negative Condition: Triggerer...
3
WIRED Condition: User DOESN'T count...
3
wf_cnd_not_wearing_b name
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wf_cnd_not_wearing_fx name
–
wf_trg_at_time_long name
–
WIRED Effect: Mute user
–
WIRED Condition: Date and Time
3
Blob
2
Blob
2
WIRED Effect: Move Triggering Furni
–
wf_act_give_reward name
–
WIRED Effect: Toggle Furni to Random...
1
WIRED Trigger: Bot reaches Furni
5
WIRED Trigger: Bot reaches user
4
WIRED Effect: Bot follows user
4
WIRED Effect: Bot changes clothes
6
WIRED Effect: Bot talks or whispers...
4
WIRED Effect: Bot moves to Furni
6
WIRED Effect: Teleport Bot to Furni
4
Wired Effect: Give Handitem
4
WIRED Effect: Bot talks to all users
7
WIRED Condition: User has handitem
2
tile_fxprovider_nfs name
–
Wired Add-on: At least one condition...
–
Hourglass Counter
3
Small Wired Counter
2
Wired Game Counter
5
Wired Game Counter
2
Wired Effect: Control counter
4
Wired Trigger: Counter Reaches Set Time
3
highscore_fastesttime_alltime name
5
highscore_fastesttime_daily name
5
highscore_fastesttime_weekly name
5
highscore_fastesttime_monthly name
5
highscore_longesttime_alltime name
1
highscore_longesttime_daily name
5
highscore_longesttime_weekly name
5
highscore_longesttime_monthly name
5
Custom Wired Effect
–
Custom Wired Add-on
–
Custom Wired Trigger
–
Custom Wired Condition
–
WIRED Trigger: User Performs Action
–
WIRED Condition: Counter Time Matches
2
WIRED Condition: Team Has Score
–
WIRED Condition: Team Is Winning
–
WIRED Condition: User Is Performing...
–
WIRED Condition: Triggerer Matches
–
WIRED Condition: Time Matches
–
WIRED Condition: Date Matches
–
WIRED Negative Condition: User DOESN'T...
–
WIRED Negative Condition: User Is NOT...
–
WIRED Negative Condition: Triggerer...
–
WIRED Trigger: User Clicks Furni
3
WIRED Trigger: Furni State Is Changed
–
WIRED Trigger: Receive Signal
2
WIRED Effect: Send Signal
2
WIRED Effect: Set Furni Altitude
5
WIRED Condition: Furni Altitude Matches
–
WIRED Add-on: Execution Limit
1
WIRED Add-on: Carry Users
2
WIRED Add-on: Cancel Move Animation
–
WIRED Add-on: Movement Physics
2
Wired Antenna
–
Small Wired Antenna
–
Number Tile Dark
–
Number Tile Light
–
Dark Tile
–
Light Tile
–
WIRED Trigger: Repeat Effect (Short)
2
WIRED Effect: Relative Furni Movement
–
WIRED Effect: Freeze User
4
WIRED Effect: Unfreeze User
–
WIRED Condition: User Direction
–
WIRED Add-On: Animation Time
1
Custom Wired Selector
–
WIRED Effect: Move Furni To Furni
3
WIRED Effect: Move Furni To User
–
WIRED Condition: Selector Quantity
–
WIRED Filter: Filter To X Furni
–
WIRED Filter: Filter To X Users
–
WIRED Selector: Users With Handitem
–
WIRED Selector: Users In Group
–
WIRED Selector: Users In Team
–
WIRED Selector: Users By Action
–
WIRED Selector: Users By Type
–
WIRED Selector: Users From Signal
–
WIRED Selector: Users By Name
–
WIRED Selector: Users In Area
–
WIRED Selector: Users In Neighborhood
–
WIRED Selector: Furni By Type
1
WIRED Selector: Furni From Signal
–
WIRED Selector: Furni On Furni
–
WIRED Selector: Furni In Area
1
WIRED Selector: Furni In Neighborhood
–
WIRED Selector: Furni Picks
2
WIRED Selector: Furni With Altitude
–
WIRED Selector: Users On Furni
–
WIRED Trigger: User Clicks Tile
–
WIRED Effect: Adjust Counter Time
–
WIRED Negative Effect: Execute stacks
–
WIRED Negative Effect: Send Signal
–
WIRED Condition: Can Perform Movements
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Handitem blocker
–
Roller Speed Controller
–
Wired Disabler
–
Invisible Furni Controller
–
wf_test_var name
–
WIRED Variable: Furni Variable
–
WIRED Variable: User Variable
–
WIRED Variable: Global Variable
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WIRED Variable: Context Variable
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WIRED Variable: From Another Room
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Variable Add-on: Text Connector
–
WIRED Trigger: Variable Changed
–
WIRED Trigger: User leaves room
–
WIRED Effect: Give Variable
–
WIRED Effect: Remove Variable
–
WIRED Effect: Change Variable Value
–
WIRED Effect: Move And Rotate User
–
WIRED Effect: Move User to Furni
–
WIRED Condition: Has Variable
–
WIRED Negative Condition: DOESN’t...
–
WIRED Condition: Variable Value
–
WIRED Condition: Variable Age
–
WIRED Selector: Furni With Variable
–
WIRED Selector: Users With Variable
–
WIRED Selector: Remote selection
–
WIRED Filter: Users with Highest/Lowest...
–
WIRED Filter: Furni with Highest/Lowest...
–
WIRED Add-on: Execute In Order
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WIRED Text Add-on: Username placeholder
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WIRED Text Add-on: Variable placeholder
–
WIRED Text Add-on: Variable capturer
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WIRED Condition: User count in Room
–
Wired Condition: Furni Matches
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automatic_name_room_switcher1
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automatic_name_room_switcher2
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automatic_name_wf_room_linker
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automatic_name_wf_act_teleport_to_room
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automatic_name_wf_trg_click_user
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automatic_name_wf_var_quest
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automatic_name_wf_var_quest_chain
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automatic_name_wf_var_echo
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automatic_name_wf_xtra_var_lvlup_system
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automatic_name_wf_xtra_var_time_util
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automatic_name_wf_act_log
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automatic_name_wf_act_neg_log
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automatic_name_wf_proto_trg_at_given_time
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automatic_name_wf_proto_cnd_trggrer_on_frn
–
automatic_name_wf_ltdproto_act_toggle_state
–
automatic_name_wf_proto_pyramid
–
automatic_name_wf_arrowplate_8dir
–
automatic_name_wf_button
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automatic_name_wf_button_x
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automatic_name_wf_button_arrow
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automatic_name_wf_button_yellow
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automatic_name_wf_button_blue
–
automatic_name_wf_button_red
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automatic_name_wf_button_green
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automatic_name_wf_knob
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automatic_name_wf_slider
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automatic_name_wf_toggle
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automatic_name_wf_numberscreen
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automatic_name_wf_vu
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automatic_name_wf_teamcolorquarter
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automatic_name_wf_teamcolortile
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automatic_name_wf_teammeter1
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automatic_name_wf_teammeter2
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automatic_name_wf_teammeter3
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automatic_name_wf_token1
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automatic_name_wf_token2
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automatic_name_wf_token3
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automatic_name_wf_token4
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automatic_name_wf_teammeter4
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automatic_name_wf_token6
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automatic_name_wf_token7
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automatic_name_wf_token5
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automatic_name_wf_token8
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automatic_name_wf_token9
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automatic_name_wf_token10
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automatic_name_wf_token11
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automatic_name_wf_screenseparator
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automatic_name_wf_act_cancel_transaction
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automatic_name_wf_act_give_currency
–
automatic_name_wf_act_give_furni
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automatic_name_wf_act_init_transaction
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automatic_name_wf_cnd_chest_has_item_type
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automatic_name_wf_cnd_chest_has_items
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automatic_name_wf_contract_payment
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automatic_name_wf_contract_reward
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automatic_name_wf_contract_trade
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automatic_name_wf_storage_coins1
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automatic_name_wf_storage_coins2
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automatic_name_wf_storage_furni1
–
automatic_name_wf_storage_furni2
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automatic_name_wf_storage_furni_starter
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automatic_name_wf_trg_transaction_complete
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automatic_name_wf_trg_transaction_fail
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automatic_name_wf_xtra_custom_contract
–
automatic_name_wf_xtra_scan_chest_furni_by_type
–
automatic_name_wf_xtra_text_output_furni_name
–
automatic_name_wf_xtra_rotate_to_dir
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automatic_name_wf_xtra_mov_curve
–
automatic_name_wf_act_click_conf
–
automatic_name_wf_act_place_furni
–
automatic_name_wf_act_remove_furni
–
automatic_name_wf_act_move_furni_as_group
–
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